Repair
As long as a weapon is equipped, it will consume 1 durability regardless of whether it was picked up in a single battle or not. Once any weapon is damaged, it can be repaired by consuming any weapon with the same rarity. If a weapon with the same rarity but it is less than ideal for use, it will be a very good repair material! Example: After a rare AKM is damaged, it can be repaired with another rare AMK, or a rare pistol, a rare R.P.G, or any other "rare weapon".
3 rules for repairing a weapon:
The durability of the repaired weapon will return to its peak value. For example: after the rare AKM is repaired, the durability will return to 75.
If the durability of the weapon is not reduced to 0, i.e. it is not damaged, it cannot be repaired.
If the weapon used as repair material is undamaged, it can still be used for repair operations.
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