> For the complete documentation index, see [llms.txt](https://projectblur.gitbook.io/project-blur-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://projectblur.gitbook.io/project-blur-1/nft/modern-weapon/attribute.md).

# Attribute

| Rarity                        | Each weapon has 4 rarities: common, uncommon, rare, and epic, with "common" are free, but they are not NFTs                                                                              |
| ----------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Basic damage                  | The basic damage of the weapon's single bullet                                                                                                                                           |
| Additional damage             | Each weapon has additional damage                                                                                                                                                        |
| Stability                     | Stability of crosshair                                                                                                                                                                   |
| Ranger                        | Shooting range                                                                                                                                                                           |
| Rate of fire                  | Firing frequencies                                                                                                                                                                       |
| Reload speed                  | Speed of reloading magazine                                                                                                                                                              |
| Magazine cap                  | Number of bullet of each magazine                                                                                                                                                        |
| Penetration                   | difficulty of destroying the armor                                                                                                                                                       |
| Accessory slot                | Slot for additional accessories to enhance weapons                                                                                                                                       |
| Avatar fragments extra income | The number of avatar fragments that can be obtained through the battle is composed of battle ranking reward and extra income. The extra income is calculated based on the ranking reward |
| Weapon fragments extra income | The number of weapon fragments that can be obtained through the battle is composed of battle ranking reward and extra income. The extra income is calculated based on the ranking reward |
| Durability                    | Durability will be reduced by 1 regardless of whether it is picked up in a battle. It will be damaged and cannot be equipped again if the number is 0                                    |
