> For the complete documentation index, see [llms.txt](https://projectblur.gitbook.io/project-blur-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://projectblur.gitbook.io/project-blur-1/nft/modern-avatar/upgrade.md).

# Upgrade

Players need to have the corresponding level of Genesis Badges and accumulate a certain amount of battle experience in order to level up their Avatars.

Avatar's level cap depends on the rating

| Rating     | Level Cap | Upgrade required |
| ---------- | --------- | ---------------- |
| N avatar   | Level 1   | /                |
| R avatar   | Level 15  | R badges         |
| SR avatar  | Level 30  | SR badges        |
| SSR avatar | Level 45  | SSR badges       |
| UTR avatar | Level 60  | UTR badges       |

**Battle Experience**

The amount of experience points that can be obtained in each battle varies for each level of Avatar. The details are as follows:

| Rating     | Gain experience per battle |
| ---------- | -------------------------- |
| N avatar   | /                          |
| R avatar   | 5 Exp                      |
| SR avatar  | 11 Exp                     |
| SSR avatar | 14 Exp                     |
| UTC avatar | 16 Exp                     |

Avatar's HP, mobility, and vision can be improved by upgrading, the attributes of each avatar are different, and EXP required for each level is different.

<figure><img src="https://lh6.googleusercontent.com/BtltrLsynf-gYdnbSKAREGXufHMR-2uUKXZQIQLppYtWYwE_wthg0WIoJDsYzoR01VpDZ22xF1VdhWw8ZNA4Wy2OmNPDfftTfr15KdRbeb89nnN-6XvTHPMv-OfnDsk2u2bsqH4Yz-lVH6P4MWl1dQU" alt=""><figcaption></figcaption></figure>
